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Realms of Arkania: Blade of Destiny : ウィキペディア英語版 | Realms of Arkania: Blade of Destiny
''Realms of Arkania: Blade of Destiny'' is a role-playing video game developed by Attic Entertainment Software. It was the first game based on the German pen & paper RPG system Das Schwarze Auge by Fantasy Productions. The original German version of the game (German title: ''Das Schwarze Auge: Die Schicksalsklinge'') was released in 1992. Due to its success it was translated to English and released by Sir-Tech in 1993. == Gameplay ==
Realms of Arkania: Blade of Destiny is a classical 3D party role-playing video game that has up to six characters (plus an optional NPC that may be recruited) moving through 3D towns and dungeons. Travels between those 3D levels were simulated by showing a path on a regional 2D map. The game generally uses the same pseudo-3D-engine as Attic's 1991 game ''Spirit of Adventure'', utilizing an increased resolution for the 3D part of the screen. The game also borrowed ideas from ''Eye of the Beholder'' (the inventory user interface) and ''Might and Magic III: Isles of Terra'' (the main screen user interface layout). The game did not feature NPC/monster sprites in the 3D view (a shortcoming that can be found in the entire ''Northlands Trilogy'') that were already introduced by the first 3D real-time action role-playing video game - ''Dungeon Master'' - in 1987. Instead of visualizing fights in the 3D view, the game switched to the isometric perspective for a unique turn-based tactical combat simulation.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Realms of Arkania: Blade of Destiny」の詳細全文を読む
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